very fun, levels were enjoyable and intuitive when introducing new concepts, however the level with the bomb launch took me a few tries to get the timing right. the juggling concept reminds me of hollow knight a little and its very interactive. my favorite level was the one where the bomb launches the other and you have to catch it. i feel like the bombs could fall a little faster as the gravity feels inconsistent with the players. (also shoutout wavedashing)
Thank you for playing and writing such a detailed feedback. The gravity of the bombs are reduced due for balancing, to make it easier for people who are not familiar with precision platformers. I'm glad you enjoyed it!
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very fun, levels were enjoyable and intuitive when introducing new concepts, however the level with the bomb launch took me a few tries to get the timing right. the juggling concept reminds me of hollow knight a little and its very interactive. my favorite level was the one where the bomb launches the other and you have to catch it. i feel like the bombs could fall a little faster as the gravity feels inconsistent with the players. (also shoutout wavedashing)
Thank you for playing and writing such a detailed feedback. The gravity of the bombs are reduced due for balancing, to make it easier for people who are not familiar with precision platformers. I'm glad you enjoyed it!
Awesome combination of music, visual style, and most important for a good platformer - dynamics. And good fit to the theme!
Thank you for playing and your kind words!