Bombore
Controls:
Meet Bombore, a miner who forgot his pickaxe. Good thing he has bombs. The bomb's count goes down on every hit or every bounce off the ground, which brings it one step closer to detonation. Help Bombore mine ore by juggling bombs through the air, mastering precise platforming, and timing each explosion perfectly.
For advanced platformer players:
Dash in mid-air diagonally down to the ground, then jump once you land to perform a move what we call a "wavedash". It can help you improve your time on each level!
Credits:
Art by Din
Game Development by Kaciom
Music:
https://opengameart.org/content/8bit-title-screen
SFX:
https://opengameart.org/content/sfx-the-ultimate-2017-8-bit-mini-pack
https://opengameart.org/content/sfx-the-ultimate-2017-16-bit-mini-pack
https://opengameart.org/content/8-bit-sound-effects-2
Font:
| Updated | 22 hours ago |
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Authors | Kaciom, din |
| Genre | Platformer, Action |
| Made with | Unity |
| Tags | 2D, browser, celeste, hollow-knight, Physics, Pixel Art, rocket-jump, Speedrun, wavedash |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Accessibility | High-contrast, Interactive tutorial |
| Content | No generative AI was used |









Comments
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very fun, levels were enjoyable and intuitive when introducing new concepts, however the level with the bomb launch took me a few tries to get the timing right. the juggling concept reminds me of hollow knight a little and its very interactive. my favorite level was the one where the bomb launches the other and you have to catch it. i feel like the bombs could fall a little faster as the gravity feels inconsistent with the players. (also shoutout wavedashing)
Thank you for playing and writing such a detailed feedback. The gravity of the bombs are reduced due for balancing, to make it easier for people who are not familiar with precision platformers. I'm glad you enjoyed it!
Awesome combination of music, visual style, and most important for a good platformer - dynamics. And good fit to the theme!
Thank you for playing and your kind words!